Digital Society School

Sustainability strategy and design approach for an educational escape room.

Sustainable Educational Escape Room

Educational Technology for Social Change

In this project, we aim to design an Educational Escape room (EER) to solidify and incorporate key entrepreneurial competencies, while synergically inducing sustainable conducts in future entrepreneurs. Our target group includes current bachelor students attending the Amsterdam University of Applied Sciences (HvA) studying the minor Entrepreneurship. 

As the methodology, I applied design thinking to create innovative and environmentally friendly solutions to be incorporated in the escape room, while considering the UN Sustainable Development Goals (SDG's). My deliverable was a sustainability calculation designed to evaluate the profile of materials to be used in the physical facility. 

Amanda Francisco

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